General Tips and Tricks
Assorted tips, tricks and general advice for newbloods. This
constitutes advice that didn't quite belong anywhere else and covers a
whole range of things.
- Remote turrets can be rotated from the command station and will
'settle' back to that position once set. By aligning turrets towards
the likely entry points of enemies you cut the turret's reaction time
- Empty portable inv stations can be resupplied by selling material
back to them. If desperate scavange ammo, weapons, packs and
deployables off dead enemies and sell them to the station.
- Motion sensors can be deployed on walls and ceilings. Take
advantage of this to place them in unusual locations. The ceiling is
frequently a good place as many people don't look up.
- Cameras work just as well as motion or pulse sensors for guarding
corridors. And similarly they can be placed anywhere. But they must be
aligned with your pda's command mode. Because they are dark placing
them in shadowed areas is particularly effective. (They blend in
- Cameras are sturdy beasts too and can be stood on by a Myrmidion,
or lighter armours. Use this to hide yourself in locations where
people don't expect you to be. Become the defender bringing death from
above! This trick can comprimised by your shadow, if the enemy has
that option enabled, so be aware of where your shadow falls.
- Sounds, the mortar makes a loud humming noise and the spin fusor
is similarly noisy. When on defence choose a silent weapon and switch
to the noisy one when required. I recommend the plasma gun as a good
quiet choice when defending. Base raiders could do with remembering
this too when raiding the larger bases.
- The sensor jammer pack will prevent automated defences from firing
bar the indoor motion sensor turret. When flying on an APC near an
enemy rocket turret it is worth having someone carry this pack to give
the APC a few precious seconds of grace time. This won't help if the
turret is being controlled by the command station though, although the
controller has to notice you to fire on you.
- Rocket turrets will not fire on ground targets by default. Control
them with the command station and pound those ground huggers.
- One full power sniper shot into a remote turret will render it
non-functional but not destroy it. Destruction of materiele is one of
things enemy commanders watch for as a sign of an attempted base raid.
So disable them, rather than destroy them to quietly soften the way
for a base raid.
- Most turrets have a healthy range - much further than their
sensor/activation range. Placing a remote turret and then sniping with
it is a fun, low risk, way of annoying the enemy.
- Need an explosion but have run out of grenades? Drop two mines
either close together or one on top of each other. The second one will
explode as it tries to dig in. Even better, the first mine will be
left behind to be either set off by weapon fire or an unwary
- Drop a mine next to a shielded turret, or sensor, you are trying
to destroy and shoot plasma near the mine into the turret. The splash
from the plasma will set off the mine and produce damage that cuts
right through the shield.
- Hand throw grenades with the ELF gun to quickly kill a turret or
sensor. Step back from the blast though!
- Want to scan an area quickly for enemy deployables? Use the ELF
gun, it autolocks onto targets and allows you to quickly scan for
hidden items. And the damage it causes won't set off an enemy mine
quickly, so it gives you time to retire back to a safe distance to
- A Myrmidion makes a damn good moving obstruction inside bases. Use
your body to hold enemies in the line of fire of base defences or
otherwise block their progress through corridors or doors. Especially
if you have a shield pack. A Myrmidion can also serve as a mobile
barrier to protect a repair crew from fire, this is especially useful
on maps like Rollercoaster.
- Ledges, however narrow, allow you to deploy things on them. Use
this to place turrets and sensors in unusual places.
- Place mines in areas where you want a quick blast and use the
plasma gun to set them off. This allows you to produce quick
explosions at key moments - like for flinging an enemy back out a
- If you have a well co-ordinated team, mine selected portions of
your own base. On broadside or blastside mining one side of the base
corridors can really crimp a raiders day if they choose the wrong
corridor to come down.
- Mining the flag is all well and good but to really stop those
pesky flag raiders a Myrmidion with either a repair pack or a shield
pack sitting directly on the flag is frequently best. Mines are too
passive a defence most of the time and usually easily dealt with. An
aggressive and irritated Myrmidion is not.
- Don't forget the global animations, in particular the kneel
animation. When sniping you can use this to reduce your profile and
with careful choice of terrain you can make yourself quite hard to
spot. Assuming you are out of sensor range or under jammer cover of
- When sniping with the laser watch the vehicle pad. If someone is
generating a scout hit it as it forms. Most people don't see the shot
as they are engrossed at the vehicle station ordering the vehicle. As
the driver climbs on board you should be charged again, shoot the
vehicle again. Scouts can only take two shots from a full strength
laser so it will explode - killing the driver and rendering the
vehicle pad unusable till repaired.
- Do combo attacks with the laser of the disc launcher and then the
laser. Get your timing right and hit the unsuspecting foe just before
the disc arrives and, presto!, you have one dead enemy if they are in
light or medium armour and without an active shield.
Philip R. Banks